5 elementos essenciais para The First Berserker: Khazan
5 elementos essenciais para The First Berserker: Khazan
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A reviravolta de que temos pelo meio da história era extremamente esperada e a única maneira dela continuar, tornando tudo previsível demais e isento criatividade pelo roteiro.
A gameplay parece bem a de Nioh, ao ponto do quase parecer 1 sucessor espiritual do jogo. Khazan tem entrada a 3 MODOS de armas: lança, espada Colossal e empunhadura dupla com espada e machado, com cada uma dessas armas tendo sua própria própria árvore por habilidades onde o jogador consegue montar builds completamente variados de modo a este mesmo Género do arma.
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Este game reinventa elementos centrais do universo do Dungeon & Fighter utilizando uma Jeito ousada e texturas realistas de modo a produzir uma experiência visual envolvente.
Its combat follows a similar resource model, too, as you attack and deflect to accumulate Spirit; points you then use to perform weapon skills. Where Khazan really distinguishes itself is with its strict stamina system.
The developers describe the content like this: ““The First Berserker: Khazan” is an action game where violence repeatedly occurs using a sword against monsters that are similar or dissimilar to humans. Blood effects accompany when receiving attacks or attacking states.”
Similarly, you can use reflection to parry normal attacks, though not every attack is parryable. It's up to you to work out which and weave that into your strategy.
The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.
Don't get me wrong; the combat is still very well designed, and 90% of missions primarily consist of that, so if you're enjoying smacking enemies around it might not bother you too much.
Speaking of nice little rewards; another of Khazan's genius features is that it gives Lacrima (souls to level stats) and skill points for fighting bosses. That's right, not The First Berserker: Khazan beating bosses; simply fighting them. "How is that not entirely broken?
A história do jogo possui uma premissa bem interessante, e aos poucos a trama vai desenrolando e nos revelando porque Khazan foi acusado do traição e quem realmente foi o Bastante vilão dessa história sangrenta.
Many of Khazan's bosses have fixed stamina bars that you slowly chip down to perform a brutal attack, Sekiro-style, but others have stamina bars that fluctuate as they attack—just like they're using stamina.
Embora desafiador para jogadores hardcore, os dois níveis por dificuldade e a variedade por mecânicas de combate e habilidades tornam o game acessível para jogadores do todos ESTES níveis.
Isso faz parecer que parte do progresso foi jogado no lixo e honestamente nãeste entendi tal decisãeste por “resetar” certas coisas do mapa após sair dele.
Khazan does a fantastic job showcasing its anime-esque art style with dramatic boss sequences and cutscenes, but some of its areas feel strangely drab and I can't work out if this is just because of the colour palette. It's not like the game is badly optimised or anything and it ran perfectly for me, but sometimes it does feel a bit like the only places you ever visit are mines, ruins, and caves.